I've been creating dozens of compatibility patches (although some of the patches were made by other people namely Galandil) and currently I'm working on Holds Modular Edition. #64540556 is also a reply to the same post. Where copious creatives challenge the norm, stand on Spoiler Mconi3 wrote: I seem to be getting a weird texture bug where a few NPS's are missing their armor. Expanded Towns and Cities author MissJennaBee's comment on the subject here : At Shurah's request, the Immersive Citizens patches have been removed from ETaC's installer permanently. Shurah has granted Galandil permission to publish a compatibility patch for Immersive Citizens AI Overhaul. level 2. Page 154 of 425 - Holds The City Overhaul - posted in File topics: In response to post #36825385. Immersive Citizens - AI Overhaul seeks to remedy this by doing exactly as the name implies: smartening up the game's NPCs. Like what makes one better or worst than the other ... when I chose a town overhaul, compatibility with Immersive Citizens was paramount. So far so good. SetteLisette wrote: Glad to hear that!! Immersive Citizens or People of Skyrim. I've tried to achieve that by sticking … I am looking for a city overhaul mod like Dawn of Skyrim or JK's Skyrim that is compatible or has a patch to work with Immersive Citizen. Skyrim Creature Overhaul PLEASE READ THE DESCRIPTION REQUIRES DAWNGUARD AND DRAGONBORN. PC Classic - Discussion. - Remove Grouping due to conflicts with location mods. It probably won't be drastic issues like crashes, just people trying to walk through … Page 2 of 33 - Holds The City Overhaul - Patching Center - posted in File topics: In response to post #64539566. This version adds the following features to the NPCs which are friendly and unique (named): Survival Instinct, Combat Style & Go Home. Close. The compatibility patch for OCS (Immersive Citizens - OCS patch.esp) must be positioned near the bottom of your load order and in case of small conflicts with another plugin, it must always be the conflict winner. I as a roleplayer find it more usual to have Open Cities because it's more immersive, yet me as a gamer who played Skyrim many times I am very bored on how the vanilla Towns and Cities look. Copyright © 2021 Robin Scott. - Remove mods from load after rules which had minor conflicts. You currently have javascript disabled. Edited by SetteLisette, 07 November 2019 - 06:39 PM. Holds The City Overhaul - Patching Center SE; Holds The City Overhaul - Patching Center SE ... Shurah has granted Galandil permission to publish a compatibility patch for Immersive Citizens AI Overhaul. The results were always marvelous. As you said, it adds a level of immersion to the game. In addition, I feel like Immersive Citizens greatly improves gameplay. Immersive Citizens - AI Overhaul is a mod whose purpose is to increase player in-game immersion by greatly improving Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to their environment or to an aggressor. Immersive Citizens - AI Overhaul is a plugin for "The Elder Scrolls V : Skyrim" whose purpose is to increase player in-game immersion by greatly improving Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans … 5. Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp. Indeed. He has, however, declined my request for distributing the patch instead of Galandil. City overhaul type mods are a ♥♥♥♥♥ when it comes to compatibility. Hi! Page 154 of 425 - Holds The City Overhaul - posted in File topics: In response to post #36825385. Community Forum Software by IP.BoardLicensed to: Nexus Mods. Edited by SetteLisette, 07 November 2019 - 06:39 PM. The compatibility patch for OCS (Immersive Citizens - OCS patch.esp) must be positioned near the bottom of your load order and in case of small conflicts with another plugin, it must always be the conflict winner. M Rebrand F, ABOUT BLDG Page 3 BLDG is a creative refuge that fosters the inspirational, the visionary and the uncommon. PC Classic - Request . - The AI used by the Falkreath's citizens has been fully overhauled. Page 2 of 427 - Holds The City Overhaul - posted in File topics: In response to post #36241760. #36252720, #36252880, #36253435 are all replies on the same post. holds the city overhaul vs dawn of skyrim. JK's Skyrim + Holds the City Overhaul. Posted by 1 year ago. Lore friendly stuff only please. This version should be compatible with everything (the compatibility level is the same than the mod "Wet & Cold"). What other city overhaul mods are out there that overhaul each of the main holds similar to what JK's did? Mason police officers are sickened by behavior that demeans the Code of Ethics that officers commit to uphold. Combat AI, scheduling, travel and reactions to the surrounding environment and weather all get a bump in quality. Holds The City Overhaul Honed Metal - port to SSE HQ Solitude Hunterborn SE Hunting in Skyrim - A Hunting Guild SE iActivate ICW - Not So Fast Patch Immersive Needs - For The Conscientious Modder Imperial City LOD fix for custom lods (Beyond skyrim Bruma) Immersive Jewelry SSE Up until now I've used Expanded Towns and Cities, but this looks much better for my taste! Spoiler Skallagrim1 wrote: This looks really cool! Here's my load order: Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 Lanterns Of Skyrim - All In One - Main.esm=1 Unofficial Skyrim Special Edition Patch.esp=1 SkyMoMod.esm=1 Campfire.esm=1 Cutting Room … We hear the anger and hurt being expressed in the world. It still "works", but the AI pathfinding can … Indeed. A lite version of Immersive Citizens has been added. I also had to move the patches to the bottom so I could place Holds low in the load order, Loot didn't do that. Expanded Towns and Cities author MissJennaBee's comment on the subject here: At Shurah's request, the Immersive Citizens patches have been removed from ETaC's installer permanently. It still "works", but the AI pathfinding can … All rights reserved. So I recently modded my Skyrim and now I CTD around Whiterun from the road leading to the first dragon fight all the way to White River Watch. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, Immersive Citizens - AI Overhaul spolszczenie (polish translation), Immersive Citizens - AI Overhaul - Turkish Translation, Immersive Citizens - AI Overhaul - Spanish - Translations Of Franky - TOF, Immersive Citizens - AI Overhaul-Traduzione italiana, Immersive Citizens - AI Overhaul - Deutsch, Immersive Citizens - AI Overhaul Traduzido em PtBr, Immersive Citizens - AI Overhaul - Czech translation, JK's Skyrim - Immersive Citizens Compatibility Patch, Change log available here: http://nextgen-ai.com/immersive-citizens-changes-note/. ... JK's modifies navmeshes which conflicts with Immersive Citizens. Immersive Citizens - AI Overhaul seeks to remedy this by doing exactly as the name implies: smartening up the game's NPCs. It'll never be perfect, but this Mod goes a long way to making the game's NPCs more believable. For The Elder Scrolls V: Skyrim Special Edition on the Xbox One, a GameFAQs message board topic titled "I never believed the talk about how immersive citizens conflicts with" - Page 4. #36825540, #36825635, #36825690, #36825805, #36826300 are all replies on the same post. As … It's all thanks to the careful patch making and merging process. Quick and dirty compatibility guide for using Holds The City Overhaul and JK's city mods on SSE - For those who want the best of both worlds. For The Elder Scrolls V: Skyrim Special Edition on the Xbox One, a GameFAQs message board topic titled "I never believed the talk about how immersive citizens conflicts with" - Page 4. #36825540, #36825635, #36825690, #36825805, #36826300 are all replies on the same post. Thats a fine sword Remove Smoke and Dust.esp. Page 15 of 427 - Holds The City Overhaul - posted in File topics: In response to post #36252610. Dual Sheath Redux Patch.esp. So I won't be able to make the patch. Page 6 of 23 - Immersive Citizens - AI Overhaul (by Shurah) - posted in Gameplay - AI & Combat: I dont see any reasons to get rid of GDO unless there are some major conflicts. Spoiler Vostroyanfb wrote: I was hoping youd revive this for the Special Edition, and Im appreciative that you did. Hi! The powerful open-source mod manager from Nexus Mods. The main plugin (Immersive Citizens - AI Overhaul.esp) should be positioned below any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manor. This is a a collection of compatibility patches for Holds the City Overhaul - Complete Edition. PC, Special Edition. So I recently modded my Skyrim and now I CTD around Whiterun from the road leading to the first dragon fight all the way to White River Watch. I am looking for a city overhaul mod like Dawn of Skyrim or JK's Skyrim that is compatible or has a patch to work with Immersive Citizen. Such as Irileth and Frumgar. The main plugin (Immersive Citizens - AI Overhaul.esp) should be positioned below any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manor. I would like some opinion on these 2 mods. Immersive Citizens - AI Overhaul is a plugin for The Elder Scrolls V: Skyrim.Its main objective is to increase player in-game immersion by greatly improving Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to their environment or to an aggressor. Page 15 of 23 - Immersive Citizens - AI Overhaul (by Shurah) - posted in Gameplay - AI & Combat: Just a few notes on my points specifically above as that info is near a month old and a lot changes in a month mod wise: REGS is the only pack I know of thats dropped support partly because of ICAIO. Raven Rock. Originally I thought there was multiple because I wasnt as familiar with STEP packs and who … Combat AI, scheduling, travel and reactions to the surrounding environment and weather all get a bump in quality. 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