This can be done as simple as retreating back into cover after firing the cannon to reload in safety, or as thorough as repositioning the fire location before exposing the tank again. Anti-air vehicles in the British tree are often lackluster in firepower, earlier ones relying on either regular machine guns or the large 0.50 caliber ones before switching over to more reliable autocannons. Type 74 Sticker. It also retains the roof mounted .50 calibre HMG in the American style; this can be extremely effective against light tanks, especially Soviet light tanks like the BMP-1, BMP-2, Object 906, and Object 685. As such, many conventional tank tactics such as the hull-down position and terrain exploitation (such as hills) are complicated by the lacking gun depression. This function can be used to make accurate shots at long range, when the Gunner view. it is replaced by the American M36B1 design. These situations are the reason why a diverse line up is usually good, as you cannot predict what map or match you will get, so the tank line up has to be suitable for most/all maps. However, at the end of Rank II, the Chi-Nu vehicle begins to solve the firepower issue with a larger and more powerful 75 mm gun. Alternatively, fighters can be armed with bombs and rockets in a. Tech Tree trends: Types. Outside of the written guide here, there are several YouTube tutorials provided by War Thunder to further enhance your experience, as listed here: Beyond those videos, here are some details to consider when playing in a match. Some American vehicles such as the M4A1 and the M10 are available to supplement the odd French tanks. Do not leave a battle if you can still respawn. So a light tank can play this role if it has a very powerful gun and would not be out-numbered by the enemy. Loading... Unsubscribe from CyberDeath Gaming? The tank is armed with a short 57 … For example some tanks are marked as tank destroyers when irl they were SPGs (Sef-Propelled Guns). Without further ado, here's a general "doctrine" on how each tank type are to perform on the battlefield. Starters: Past Rank II battle rating 3.0, the British are burdened with only solid-shot rounds for their armaments, meaning there are no explosive fillers available to enhance post-penetration damage on enemy vehicles, requiring you to aim at the enemy critical components. However, this also means that against enemies that are more focused to a specific trait, the American tanks would do poorly in regards. by FAawRay $24 . Edit: usually the difference between the SPG and the Tank Destroyer classification irl is the type of weapon mounted. Early USSR tanks are defined by lackluster armour, but good gun penetration and good rate of fire. When selecting ammo type and numbers, a general rule is to not bring all available ammunition into the battle as these increase the presence of ammo racks in the tank which, when hit, could detonate and instantly destroy the tank. Matchmaking in the game is solely based on battle ratings, which are indicated by a numerical value on the lower right corner of a vehicle box (or on top of a stat card). One general advantage in American tanks is the presence of a gun stabilizer, which allows the gun to lay more easily during slow movements or when coming to a halt. Rank II trends closer towards an even balance in tank traits, though firepower still requires catching up. The Type 16 has an additional 7.62mm coaxial MG, like most tanks at this tier. For more details on the game modes for tanks, click here! However, firepower on these tank destroyers are often of a league of the next rank's equivalent, such as the Rank III Nashorn being equipped with an 88 mm cannon that does not begin to appear on tanks until the next rank up. As the ranks go up however, the armour becomes much thicker, as seen going from the StuG series of tank destroyers to the Jagdtiger. However, emphasis on armour begins to decline in the face of the opponents of the rank. With the addition of lowering the enemy's attention to one target, the flanking force also had the benefit of being able to get to one of the tank's main weaknesses, their side armour. So, fast tanks like the Cromwell are working alongside heavily armoured ones such as the Churchill tanks. Once Rank III roll by, firepower has been improved with many high-velocity 75 mm cannons available for all types of tanks. Their heavy armour allows them to absorb enemy fire, their size makes them bullet magnet to take fire intended for your weaker teammates, and more often than not you have a very powerful gun able to destroy the opposing forces. Once that's done, aim at the left to knock out the loader, so if he is able to fire, the next shot will take a longer time to follow-up. The ... HE-Filled Armour-Piercing Rounds. Armour is also good with an average amount throughout the body; while not thick enough to resist a full-on hit, they could provide some lucky ricochets from poorly angled incoming shots. At the rank, Italian tree gets its iconic armoured car design in form of R3 T20 FA-HS SPAA. These arrows indicate that the prior vehicle must be researched before the next vehicle could be researched, and purchased before the next vehicle could be purchased. So, fast tanks like the Cromwell are working alongside heavily armoured ones such as the Churchill tanks. Now that you know how to fight and win battles, it is now time to use that experience to advance your placement in the tech tree you have chosen. The epitome of this type of tank destroyer lies in the American M18 Hellcat, which provides very high speed with a reliable cannon to destroy most tanks upon a penetration; yet has paper-thin armour that even high-explosive shells could cripple it. For example, it would probably be unwise to take the slow. As mentioned earlier, the Arcade Battle mode is the recommended starter mode since it is forgiving to beginners with assists in firepower (aim and penetration indicators) and mobility (enhanced engine power) to help be familiarized around the mechanics of the game. Try to surprise the enemies by attacking on their flanks, even when sniping. By Rank III, there are also some American tanks to supplement the line-up. Firepower upgrades turret characteristics, accuracy, and unlocks new ammunition to be used. Aircraft in tank battles, whether unlocked through the point system in Arcade Battles or player-owned in Realistic Battles, can help give the team an edge with supplementary air power in a combined-arms role. Tank destroyers for Germany also split into two design philosophies. Most SPAA do not have the same armour as a tank, so the SPAA should stay back behind the attacking force to stay safe from enemy fire and yet blast away any plane attempting to strafe your allies. If possible, you can also aim at the small clearing above the track, but below the sloped side armour to hit an unsloped 45 mm side plate behind the track. All these special mentions, however, go out the window with the Rank V T28/T95 casemate tank destroyer, which is an armoured shell with a gun sticking out that moves at a snail pace, so be aware so that this radical shift in play style does not surprise you. As such, repositioning by moving out of the line-of-sight and then changing the firing location will buy time in the enemy not realizing where the shot come from. This way, you can minimize the sloping effectiveness of the tank, as the armour facing towards you is less sloped if you can see it in a near 90 degree angle. There are other things to consider about the German tree besides those fancy Tiger tanks in Rank III-IV, hold your horses. However, the strategy remain unchanged in making sure you do not even take a single enemy hit, as a single hit will end you. The tracked artillery gun is also devastating at medium range. The rank of a vehicle does not play a part in this matchmaking process, and so a rank II vehicle can be evenly matched with a rank III vehicle if both have the same battle rating. Another important half of Italian tank tree revolves around wheeled armoured cars. When you must move into an area that an enemy tank is aiming at, remember to pre-angle your armour and aim your weapon to do as much damage as you can with your first shot. ), angle of attack effect, and explosive filler are to be considered as well. “War Thunder” is an online game with many examples of combat vehicles (tanks, ships, planes) from World War II and postwar period. However, the more specialized ends such as light and heavy tanks begin shining in prominence however as they bring better mobility and firepower to the matches respectively. It is assisted by P40, which is a decent medium tank and by quad-barreled modification of M42. Tech Tree trends: One or two spawn depending on vehicle type. Shop war thunder merch created by independent artists from around the globe. You have experienced your first match in War Thunder (or at least one that you have a good awareness on what's actually happening). Towing. The Type 85-IIM is a Chinese main battle tank first introduced in 1993. However, different design aspects on these tanks lead to different doctrines within the same class. This mix in characteristics make the tanks very versatile in their battlefield performance when used correctly. Once a match has been chosen, the map and objective will be laid out for the player. Type 63-II (man with anti-aircraft launcher on back not included, sold separately) The Type 63-II is a Chinese amphibious light tank. Flanking is the movement of units to get around the enemy to their sides, then hitting them. At Rank V and beyond, medium tanks catch back up and bring forth the epitome of Cold War main battle tanks to the battlefield. It has a cross-platform format for Microsoft Windows, MacOS, Linux, PlayStation 4, … Starters: Rank IV introduces some of the more popular French tanks of the game such as the Lorraines and the AMX tank series. Most objectives in the game rely on the capture and control of strategic points, with the game mode being called "Conquest" or "Domination" depending on the number of capture points available. The 'class' of tanks you see is an arbitrary designation. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. You can also use your mobility to get to the enemy's sides, thus giving you a good shot on the vulnerable weak side of the tanks. The first two are typical trucks with guns mounted on them, but the last two AMX designs provide powerful guns for combating aircraft, as well as radars to more easily target and destroy enemy aerial threats. Light tanks are lightly armoured and small, yet highly mobile and armed with an adequate gun. Most War Thunderfighters are single-engine single-seat planes, including many of the iconic aircraft of WWII such as the Spitfire, P-51 Mustang and A6M Zero. How do you play it? This guide will help get a player on their feet in trying out War Thunder tank warfare. The American starter tanks epitomize the rest of the American tech tree with a mediocrity that gives each tank a balance of firepower, mobility, and protection. Some of the early Italian tank destroyers rely on stealth to attack opponents instead and have nearly no armour, but are extremely small. Firepower is enhanced by longer cannons that now provide more than enough power against enemy armour even at range. Until recent years it has been most associated with the Japanese O-I superheavy tank. If your team needs to quickly capture the "A" point to avoid a loss, you want a fast-moving vehicle to get there quickly to stop the "ticket bleed". From this point on, Italy mostly gets "more of the same, but superior gun and ammunition, if possible". By Rank IV, the firepower and armour of the medium tanks start to wane in the presence of the stronger heavy tanks such as the IS-2 and Tiger II. No fancy long shots or skillful maneuvers, just getting up close and personal with the enemy, front and center. © 2010—2021 by Gaijin Entertainment. At Rank V, battle rating 8.0, Italy finally stands back up and starts getting tanks that feel more unique, featuring infamous wheeled tank Centauro and medium tank OF-40. Most importantly, the Binoculars view position is from the Commander point of view, which is nearly always higher than the Gunner view ("Sniper mode" in the controls option), allowing you to scan and spot above obstacles and hills without exposing more than your cupola. Staying on the capture point ensures that you will be there to prevent the zone from being captured, but you risk being swarmed by the enemy or picked off at a distance by a tank hitting one of your critical weak points. This, coupled with the fact that a point capture carries a higher reward than destroying an enemy, means capturing points is a first priority. For any newcomers, Arcade mode is recommended as there will be assist markers available for shell trajectory and penetration indication that helps new players understand where their shots will go at long range, and what tanks they could handle. Vehicle selection system restricted to one vehicle per air and ground. Armed with a adequate armour, mobility, and firepower, they can fit in multiple roles on the battlefield. Even the highest penetrating shells on the reserve tanks cannot engage most tanks of their tier from the front. However, these tanks also bring higher battle ratings into the matchmaking, so players should be careful in instantly jumping into the BR 5.7 Tiger I tanks when the rest of the line-up only consists of the BR 3.3 Panzer IIIs (Read the Matchmaker section for more details). Cancel Unsubscribe. The armor, however, is quite a tough nut to crack. Armour is often averagely thick, but have huge unevenly angled plates, that could be easily penetrated even when tank itself is angled. This tactic requires fast reflexes and intuition, and most importantly, the ability to get the first shot off to your enemy. 192k. They are quite easy to take out if you hit their front plate as close to a perpendicular angle as possible, but the front glacis part in front of the front plate is basically invulnerable, so aim a bit higher when aiming at the front plate to avoid a round ricocheting off the glacis. The Type 74 is a Japanese main battle tank developed in 1973 to replace the outdated Type 61. Ambush the T-34 on its sides, it is less sloped than the front armour. Guide explaining tank ammunition in war thunder. To solve this, start planning a route towards the target point using the mini-map provided, then pick the appropriate ammunition for the task. Realistic and Simulator battles, owing to their more complicated game style, also offer enhanced rewards after a battle. By the Rank V, a new mechanic called "Hydropneumatic suspension" allows for more flexibility in the positioning of Japanese tanks to ambush enemies from locations that are unorthodox in tank placements. Light tanks Medium tanks Heavy tanks Tank destroyers SPAA. Stay on the capture point and fight off any incoming invaders. Once these considerations are taken into account, click any of the orange "To Battle!" Soviet tank destroyers are characterized early with weakly armoured, but heavily gunned platforms such as the ZiS-30. Before starting up the first tank match, it is recommended for all players to play the tutorial section in-game to be familiarized with the tank controls and damage mechanics of the game. PzKpfw III E PzKpfw III F PzKpfw III J PzKpfw III J1 PzKpfw III L PzKpfw III N PzKpfw III M PzKpfw IV C PzKpfw IV E PzKpfw IV F1 PzKpfw IV F2 PzKpfw IV G PzKpfw IV H PzKpfw IV J PzKpfw V ''Panther'' D PzKpfw V ''Panther'' A PzKpfw V ''Panther'' F PzKpfw V ''Panther'' G Panther II Leopard 1 Leopard A1A1 https://wiki.warthunder.com/index.php?title=Ground_vehicles&oldid=88959. A drop down menu should appear, with "Tutorials" appearing fourth from the top. Medium tanks begin to dominate the Soviet play style by Rank VI as the introduction of main battle tanks such as the T-64 and T-80B set the score up at the top. Congratulations! Once comfortable with the game, Realistic and Simulator Battles can be considered for further immersion into the War Thunder battles. Armour is enhanced little by little with each version of the Panzer III and IV, but the enemy cannons could also deal with this armour easily as well so they are simply proof against earlier enemies. Early rank fighters mostly have a light machine gun based armament that isn’t ideal for bringing down large bombers (though lucky/accurate shots can take out pilots or key components, or enough bullets will get anything in the end); later models with cannon or larger batterie… Solid Armour-Piercing Rounds. Starter tanks for Germany are characterized by high mobility, decent firepower, and dubious armour protection. While ranks are important for progression, they are not the deciding factor on what types of battles you enter. Not only will you be ditching your team, you will also get a. They also use SIDAM 25 and M113A1 (TOW) based on American chassis, to provide support. These tanks have armour that are quite thin even among its peers, but boast high mobility and heavy firepower that allows them to exploit enemy weaknesses by getting around them at places they don't expect. In comparison to Japan’s light tanks, the Type 97 Chi-Ha is decently armored – its has up to 25mm of armor. Italians also do not have heavy tanks, and rarely bring tanks, which have more armour than deemed average at best by the time period. British tanks up the line to Rank II and III split their tank designs to two types, the cruiser and infantry tank which are characterized in War Thunder as light/medium and heavy tanks respectively. The first shot is the most important shot as a brawler, because at the close ranges this tactic is in when fighting, the tank armour can be negligible, and also the first shot could impede the enemy's attempt to fire off a shot at all if you are able to incapacitate their gunner, then they can't get any shot off at all. After an "Expert" qualification is gained, the next step past a maxed out "Expert" crew is the "Ace" status, which enhances the reward to an additional 5 point to every crew skill. These tanks are powerful weapons in the correct hands, capable of selecting targets of importance and dispatching them in quick order – however, one must be mindful of one's surroundings since the only protection early USSR tanks have is natural cover or distance. Type 69. Take position near choke-points to channel the enemy in and open fire in opportune moments at the weak spots or when they expose their sides. Always consult the stats cards for tanks when creating a line up. However, the French are in a general disadvantage in the top-rank battles due to the absence of gun stabilizers, so keep this in mind when fighting in a warfare of movement. These tank destroyers, with examples like the Jagdpanzer IV, SU-85, and Semoventes, are distinguished by a fully enclosed fighting compartment with a gun mounted fixed to the front on a flexible mount. Even in Rank IV, which features improved tank armour as seen in the T-44 and IS-2 tanks, the stronger enemy guns could make short work of the hull, and even the weaker ones could penetrate through the turret. Use the terrain for cover and concealment under foliage, rubble, hills, buildings, and the such. Soon, the Type 69-IIG will become the new top Chinese premium ground vehicle, awaiting eager new commanders in … Hello everyone. Some of these vehicles can be destroyed even by fighter plane. Helicopters. Development began in the 1990s, … This progresses slightly in Rank III-IV with a tank chassis with a 40 mm Bofors gun, which can down planes more reliably but still has an exposed tank crew and low amount of ammo for extended firing. These two tank designs expand on the potentials of German tanks with better firepower, armour, and mobility; with the Tiger tanks providing much more of the first two. By Rank III, while infantry tank armour proves much more substantial than its peers, the cruiser tanks begin expanding their firepower with the famous 17-pounder cannon. The TK-X (MBT-X) project aimed to produce the new Type 10 main battle tank, to replace or complement the existing Type 74 and Type 90 main battle tanks that are currently in service with the Japan Ground Self Defense Force. Most American tank destroyers rely on mobility to benefit their firepower and definitely have armour considerations last, so careful positioning is always important to preserve the tank destroyer's efforts on the battlefield. It is an upgrade over the previous Type 63 by adding a laser rangefinder, as well as infrared night vision. Progression is restricted by two factors in the tech tree, vehicle unlock criteria per rank and vehicle branch connection. Anti-aircraft vehicles in the Soviet tree are all quite poor in their ability to protect the crew, as every anti-air vehicle up to Rank IV is built from a truck chassis; and even up to Rank V with the ZSU-57-2, the crew compartment is exposed. Outside of a difference in agility - they perform roughly the same as their medium tank counter parts. Guides Beginner's Guide. 3D markers indicate enemy and friendly vehicles and range, Scoreboard shows vehicle composition of both teams, No player-owned aircraft - only selected match spawns available, No aim or penetration indicator available, Rangefinder only on selected tanks with the modification, 3D markers indicate only friendly vehicles, Scoreboard shows vehicle composition of only player's team, Engine power matches real life specifications, Player aircraft can be brought in and used, Spawn using "Respawn Points" earned through contributing actions in the match, Only a "first-person" view from commander's position, Gun sight is moved to the actual position of optics, Vehicles limited to allowed vehicle in simulator events, Unable to lock onto target due to absence of markers. This will allow flankers to be able to not only take the advantage over the enemy, but give them a lethal edge over their forces. 3840x2160 The Type 16 MCV is a modern Japanese wheeled tank destroyer, developed in the early 2000’s for rapid deployment in the event of an outbreak of hostilities. When that is hit, the T-34 is unable to fire. Skill to accurately range and hit very far away targets, patience to wait for the enemy to drive right into your firing range. Armaments vary from the quite damaging 37 mm guns to the rapid-fire 20 mm autocannons that arm the Panzer II tanks. At Rank IV. Bombers Fighters Attack aircrafts Dive bombers. Tech Tree trends: British tank destroyers take up an odd niche of supplying much needed firepower, but in many different manners, forcing you to change tactics and adapt to constant design swaps, such as the odd 3 inch Gun Carrier, the rear-facing Archer, mobile Achilles and Avenger, Shoot'n'scoot Charioteer Mk VII, heavily armoured Tortoise, the big-bang slinging FV4005 and so on. Probably one of the game such as the name suggests, are designed to other. 'S a general rule of thumb, doing so early on into your Thunder! Gun, which can give the Italians a good mindset to have is to not view exposure as a progresses... Put into a match has been improved with many high-velocity 75 mm cannons available for all of. To the next this photograph has been around on the crew are always exposed in versions... The highest penetrating shells on the reserve tanks can not engage most of! Rein in what you will not survive many hits key of the medium.. 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